Released January 10, 2005- The Legend of Zelda: The Minish Cap
The Legend of Zelda: The Minish Cap popped into the North American market on this day in 2005. For the GameBoy Advance!
The game is the usual Top-down adventure game. PLayers will control Link on his travels and collect new weapons, and gear that will help him on his quest. Such as the Mole Mitts which Link can use to dig. As well as the Gust Jar which is a “Kirby” type item that will suck in and trap enemies.
The game utilizes a new ability as well. Shrinking. Using the special Minish Cap, Link can shrink himself down to explore new areas and solve puzzles. This will cause small puddles to become huge links, and baby ducks to become giant monsters. This mechanic is nothing short of inspired by the developers and makes for a really interesting play experience. An additional new mechanic to the game is Klinstones. Which can be traded amongst the other characters. Additionally, joining two pieces of matching stones can open up new areas to be explored. Furthermore, they can sometimes be used to find treasure chests among other useful rewards.
The Minish Cap went on to sell over 1.4 million units. Which is certainly nothing to sneeze at. However, this number is quite small compared to the other games in the series.